Setup
TimeStampede builds on top of UE's existing MRQ burn-in framework. Here are the steps to enable it to work for you:
1. Verify that the Movie Render Queue plugin is enabled

2. In your render settings, add the Burn In
and TimeStampede Burn In Settings
settings

Note
The TimeStampede Burn In Settings
option will only show up if the plugin is activated.
TimeStampede does not work with the Movie Render Queue's DefaultBurnin
widget template. Change the Burn In Class
variable in the Burn In
setting to TSBurnin
if it isn't automatically set.

3. Customize your burn-in data!
3.1 Text readout
The TSBurnin
widget displays information about the current frame in the shot being rendered. This is done in six slots on the rendered frame.


Additional Burnin Settings
section of the settings page.
TimeStampede supports the following data to display on each of these slots:

3.2 Watermark and Letterboxing
TimeStampede optionally allows you to enable watermarks and letterboxing/cropping visualization on your renders. These are in their own sub-sections in the settings page. Enable them and tweak the output to get what you like.


3.3 Style
TimeStampede offers limited customization of the burn-in widget. The Style
section of the settings page allows you to change the background colour of both the letterbox and the area behind the text readout. Here, you can also customize the font you're using.

Success
After this, you can render your shot, and the burnin should work with your settings applied!
For a more detailed overview of what each setting means and does, please head over to the Settings Reference section of the documentation.